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Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu Item 2 Menu nyu Home About The Lab People Research Publications AI in Games Data Adventures DeepTingle Diverse agents in Hanabi Generating Heuristics for Novice Players Procedural Personas Simulating Strategy and Dexterity Two-Step Constructive Approaches for Dungeon Generation Automatic Tutorial Generation Intentional Computational Level Design AtDELFI Tutorial Generator Press Space To Fire”: Automatic Video Game Tutorial Generation Data Games Deep Interactive Evolution Generative Design in Minecraft Settlement Generation Challenge Chronicle Challenge Organic Building Generation in Minecraft GVGAI General Video Game Rule Generation Evolving game-specific UCB alternatives for General Video Game Playing Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games Matching Games and Algorithms for General Video Game Playing Human-like General Video Game Playing General Video Game Level Generation Graphics & Animation AniMesh and RigMesh Marahel: A Language for Constructive Level Generation Playtesting Exploring Game Space Catch-Up: A Game in Which the Lead Alternates Characterizing Score Distributions in Dice Games Player Improvement and Single-Player High Scores Playing Games Across the Superintelligence Divide Search Driven Playtesting of Contemporary Board Games News TechTalks Contact/Directions Facebook Twitter Google+ ! Search for: Generating Fake Fingerprints to Unlock Smartphones Featuerd in Motherboard, Gizmodo, and Wired Generative Design in Minecraft Click here for the challenge website MIT Technology Review: AI Is Dreaming Up New Kinds of Video Games Read More How to Build a Robot That Wants to Change the World Read it here Don’t Worry About A.I. : Our Faculty Featured in VOX Read it here Welcome to the Game Innovation Lab at the NYU School of Engineering, where we’ve been encouraging creativity and teamwork, and building innovative and playful experiences for our students, faculty, and visitors since 2011. News GIL in the NewsJulian Togelius honored with IEEE Early Career Award From NYU Tandon School of Engineering Julian Togelius, associate professor of computer science and engineering and Director of the Game Innovation Lab at NYU Tandon, has been selected to receive the 2020 IEEE Computational Intelligence… Read More… Generating fake fingerprints to unlock smartphones Our Phd candidate Philip Bontrager won best paper at BTAS, the IEEE International Conference on Biometrics: Theory, Applications, and Systems. Written together with GIL Director Julian Togelius, Aditi Roy, Nasir Memon and Arun Ross, the paper… Read More… First-of-its-Kind Competition for Minecraft to Probe the Creative Potential of Artificial Intelligence Check out our write-up about our GDMC Competition. https://www.prnewswire.com/news-releases/first-of-its-kind-competition-for-minecraft-to-probe-the-creative-potential-of-artificial-intelligence-300656527.html Read More… Quick Facts We are: Funded by the NSF, Microsoft, Yahoo, Bell Labs, and more Designed to allow for both fluid, collaborative thinking and easy, fluid movement of surfaces and workstations Home to interdisciplinary research and teaching Events Keep up with the events happening in the Game Innovation Lab Quick Facts We are: Funded by the NSF, Microsoft, Yahoo, Bell Labs, and more Designed to allow for both fluid, collaborative thinking and easy, fluid movement of surfaces and workstations Home to interdisciplinary research and teaching What is this place? GIL is an interdisciplinary graduate research lab. Our funded projects take games and turn them into an innovation challenge. We work with industry partners, research facilities internationally, the NYC Board of Education and other groups,… Read More… How can I Participate? If you have a project that could be a good fit the for Lab’s research mission, drop us a line at GameInnovationLab@nyu.edu, and we’ll get back to you with next steps. If you are a… Read More… Information for Visitors We periodically host tours and research demos, as well as present a popular series of Indie Tech Talks and other game-related workshops. Stay tuned for information about our upcoming events Read More… All content 2016 Game Innovation Lab and NYU Tandon School of Engineering. All rights Reserved. WordPress Appliance - Powered by TurnKey...
This Registry database contains ONLY .EDU domains. The data in the EDUCAUSE Whois database is provided by EDUCAUSE for information purposes in order to assist in the process of obtaining information about or related to .edu domain registration records. The EDUCAUSE Whois database is authoritative for the .EDU domain. A Web interface for the .EDU EDUCAUSE Whois Server is available at: http://whois.educause.edu By submitting a Whois query, you agree that this information will not be used to allow, enable, or otherwise support the transmission of unsolicited commercial advertising or solicitations via e-mail. The use of electronic processes to harvest information from this server is generally prohibited except as reasonably necessary to register or modify .edu domain names. Domain Name: POLY.EDU New York University Polytechnic School of Engineering 15 Metrotech Center Floor 6 Brooklyn, NY 11201 USA Information Systems Department NYU Tandon School of Engineering - Polytechnic Institute 1 Metrotech Center 19th Floor Brooklyn, NY 11201 USA +1.6469973573 network@poly.edu Information Systems Department NYU Tandon School of Engineering - Polytechnic Institute 1 Metrotech Center 19th Floor Brooklyn, NY 11201 USA +1.6469973573 network@poly.edu NS1.POLY.EDU GATEKEEPER.POLY.EDU NS2.POLY.EDU PHOTON.POLY.EDU Domain record activated: 24-Jan-1995 Domain record last updated: 03-Jun-2022 Domain expires: 31-Jul-2024